![]() I just quickly drew up this under water scene for it. I was just playing with it and made this, and I painted the surface with any textures turned off to keep it smooth looking. I think it is around $20 to buy Hexagon 2.5, and it also has some brush tools so you can paint on colors and textures and even change the texture of the 3D charactor like z-brush, but that option does use up a lot of ram when you can paint image and texture maps at the same time. If you want to sculpt characters and creatures you might want to play with Z-brush.įor the price you would spend in a 3D modelling program I prefer Hexagon 2.5 because it can make anything very quickly and you might need to watch some videos online to see what you can do with the tools, and without the videos, everything i sjust as slow at making anything as major 3D modelling programs. I know Z-brush and it is better to have something ready to add details to the model. I added the smoke and sparkles in Photoshop.īlender can do anything but you need to know a lot to get anything out of it. This is the easier way to make anything you want in 3D. That is as far as I get besides moving the light and camera around.ĭaz Studio is easy to use, and Poser is kind of similar but it does a lot more, and no matter what 3D program I use I would rather make everything in Hexagon 2.5. I was just trying out blender and I didn't see where Renderman helped or what it does., and it seems like I would have a whole lot to read and experiment with to do much with that program, but what is easy is to import something I made in Hexagon ready to render. These are the programs I use and I can made a full 3D scene quickly and add a lot of details to it, and do anything from animating a model with her flowing hair and clothes, to scenes that can look very realistic that is not as hard as Blender. ![]() It is easier to make glass, but Poser is harder to make something look like glass. Then Poser can and joints and bend the model in animation, and it also does cloth drape and grow single strand hair the can look realistic and blow in the wind.ĭaz Studio can't do that but you can make changes to the materials and render with a lot of easy and preset lighting and even full scenes ready to render. Have you tried Daz Studio, because it has models ready to use and with Hexagon 2.5 you can make and animated things, but not like you can if you had Poser. (Way back it used to be it's own thing, but it wasn't long before the guy who made it was hired by the Z-brush team and stuff consolidated.) Then again, if you have the money to spend, I heard Z-brush can't be beat for that specific way of modeling. However Blender does have some really good tools for retopologizing sculpts. Keep in mind the sculpt mode workflow is quite different than the modeling. (MMB for nav, and F-key for brush settings.) Set the stylus rocker to middle mouse and F-key, and you'll only need to hover your other hand over shift for the majority of sculpting. I find the best workflow is if you setup custom settings for Blender in your tablet drivers. There's a few other options that aren't well explained, but they also come in handy. I'd also suggest making detail smaller than the default starting level, more like 8. It's only kept around because it's really fast and handy for some things like cell shading.) As for general sculpting, it's a matter of turning on dyntopo and changing shader to matcap. (Getting things to look good in the "Blender Internal" is wonky. ![]() Preview and setup is easier switching to the Cycles render engine mode. I've used it and I can recommend it.īlender does a lot of stuff, so it's not exactly focused on doing some things. It's super program and has a lot of guides out there. PS! Also Blender is very good software and one shouldn't think it lacks anything a home user would need for modelling in 3D. In reality those software's do different things and thus are not exclusive. 3D and 2D modes and then it's also officially even 2.5D program and many have not even heard what that means "to be in 2.5D" The difficulty of Zbrush is that it uses 2 modes. With 3D or 2.5D you are not taking any shortcuts and no program is easy to use. So to sum up you must ask from yourself what you want to achieve and pick tools based on that. Sculptris is like a Toddler sister of Zbrush, while Zbrush is a already a working adult. And you should take time to master its tools if you want to do top notch sculpts. ZBrush has very unique controls because of the nature of the software, but it's industry standard for a reason. It's like acting what you like more apples or bananas instead asking which brand of apple is best. And Blender is a 3D MODELLING program and Vue is another thing completely. Zbrush is a 3D and 2.5D program or sculpting program. 1st they are not even remotely same 'thing'.
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